This is a Photoshop tutorial for a topview of the watch 108 that you can find under projects. I will go through the most important steps and explain what tools I used. If you have questions about it, dont’t hesistate to send me an email.


First I started out with the basic proportions, trying to get an iconic silhouette. Therefore I just used the basic marquee tools. This is the first read of the product. Then I incorporated other grafical important parts, like the display area. To finish that first step, I shaped the basic surface transitions, using again the marquee tools and the modify selection tools.


The second step is probably the most important one. Here I tried to shape the basic silhouette and make it 3 dimensional. Again the marquee tools in combination with locking transparency in the layer window give you good control over the areas you want to paint in. Soft brushes and the gradient tool are working just fine for that step. Until the shadows and highlights look good, I used to work on separate layers and merge them in the end. That gives me the possibility to adjust the contrast easily with the transparency in the layer window.
To soften the edges a little bit I use the gaussian blur filter. This is important for showing the tiny radii on the edges and make it look more realistic.
In the next spep I illustrated the glass window by applying some filters and highlights to that specific area. The depth is shown by using the inner shadow in the layer effects window. There you can also apply the pillow emboss for highlighting the splitline. The reflection in the window is just a white fade made with a soft brush. It is good to leave that all the time on a separate layer, since it has to block everything that will be done later underneath the glass window.


The design features an aluminum ring inside the watch. Therfore I drew a ring and used some soft brushes to give it some soft metal reflections. After that I cropped it with a layer mask and pulled it between the window and the display layer. To make the display area now white, I just changed the color from the display layer while keeping all layer effects in place.


Then I worked on the display itself and created some new layers between the basic display layer and the window layer. For the lines I first started out with the horizintal one and then copied and rotated it.
Afterwards I cut away the middle and added some numbers for the time.


The next step was to create some buttons. I started out horizontally again, since it is much easer to create selections in that orientation. Using brushes on the blocked button layer gave it a nice metallic finish.
To bring the buttons in the final position I rotated them and deleted the parts that were not needed.
In the last step I cut away even more of the buttons to get better proportions and added soft shadow in the background by filling the silhouette and using the gaussian blur filter once more.


To finish the rendering, you can go through all the layers and do some more adjustments to bring up the contrast a bit. I also added some more detail graphics now and a little light on the floor.


If you took care of good layer management you will find it very easy to change and make variations afterwards. Changing colors and adding textures can really improve your result during the refinement phase of a project. And if you used layer masks on the way, you can even change proportions until the very last end.

Thanks for checking this out, and I hope it helps!